Julien Barbe - Game Designer


Game Design

  • Several design methods, from classic atomisation-based Iterative design to Kishōtenketsu or Forward Design.
  • Game analysis using PENS and the Big Five method.
  • Playtest protocols writing and execution.


Graphic Design

  • Photoshop
  • InDesign
  • Basic 3D modelling (Blender, Probuilder)

Game Engine

  • Unity
  • Unreal Engine


  • French (native)
  • English (fluent)


Bandeau Novelab

2017 - Novelab

  • VR/AR specialized company where I directed projects for big companies like Enedis or Merck.
  • Worked as a game designer and project manager.
Bandeau OMind

2017 - Open Mind Innovation

  • Serious game/therapeutic VR game using numerous biofeedbacks, with the goal of teaching users to better manage their stress level.
  • Worked as a game designer, project manager, and recruiter for the newly formed development team.
Bandeau Resilience

2016 - Sweet Arsenic

  • Co-creation of Sweet Arsenic studios in Paris, and work on our first project: Resilience.
  • Worked as a game designer, level designer and creative director.
Bandeau S3

2016 - Koalabs - Syberia 3

  • Third part of the adventures of Kate Walker, Syberia 3 is an adventure game based on the universe created by Benoit Sokal.
  • Worked on level design, integration and scripting on Unity.
Bandeau GoT

2012 - Game of Thrones RPG - Cyanide Studio

  • Based on George R.R. Martin’s best-selling ‘A Song of Ice and Fire’ series, this RPG for PC and HD consoles gives the player control over different heroes whose paths are destined to cross.
  • Worked as a Quest Designer. Wrote quests, npc background and dialogues, and took care of implementation debugging and cameras.
Bandeau PP

2010 - PaperPlane - ENJMIN (student project)

  • PaperPlane is a video game where you fly a paper airplane through typical childhood memories. You give life back to these memories by flying close to them, through them or around them. Enabling those memories give access to little sketches which put some movement to the landscape.
  • Worked as a usability expert. Directed about 50 playtests and suggestions based on this feedback to help improve the game. Also worked on the interface and mapping.
  • 2011 IGF Student Showcase Winner and 2010 Student Milthon Award.
Bandeau Kirimure

2009 - Kirimurê - Bahia Federal University (Brazil)

  • Virtual visit of the city of Salvador de Bahia as it was in 1551 when built. You play as a native who ran away when the Europeans came in Brazil several years ago. Now you are looking for information in a 3D rebuilt Salvador.
  • Worked as a game designer and usability expert.



  1. 2010 - Master of games and interactive medias (ENJMIN) - Angoulême (France)
  2. 2007 - Biology BA (BGSTU) Université Paul Sabatier - Toulouse (France)
  3. 2003 - Baccalauréat S (Science) Lycée Emilie de Rodat - Toulouse (France)


  1. 2010 (April to October) - Cyanide Studio, as a quest designer on Game of Thrones. I've been hired on the project afterwards.
  2. 2009 (July to September) - Bahia Federal University, Brazil, on the Kirimurê project.
  3. 2002 - Studio des Plantes (advertisement). Learned Photoshop.
  4. 1999 - Thuriès Magazine. Initiation to graphic design, got an article published in the June 1999 issue of the magazine.